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Dynamite Headdy

1994 video game

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Overview

Dynamite Headdy is a 1994 platform video game developed by Treasure and published by Sega for the Sega Genesis. The game follows a puppet named Headdy in his efforts to stop an evil puppet king from taking over his world. Headdy can throw his head at enemies to defeat them and use it to pull himself to various areas and move objects. The player can find a wide variety of "heads" which act as power-ups that provide different effects and alter gameplay. Dynamite Headdy received positive reviews from critics, who highlighted the game's originality and creativity in distinguishing it among other games in the platform genre. They also commended Treasure for demonstrating their technical expertise with impressive graphical effects and building on the success of their earlier game Gunstar Heroes (1993).

Dynamite Headdy has been cited as one of the best games on the Genesis, and has since been included in multiple compilations of Genesis games. An 8-bit port was released for Game Gear, which itself served as the basis for a Master System port released in Brazil.

Gameplay

Dynamite Headdy is a platform game in which the player controls Headdy, a puppet with a detachable head. The story follows Headdy in his adventures to save his world from the evil puppet King Dark Demon, who is transforming all the puppets of the world into his evil minions. To succeed, Headdy must overcome the King's army, which features the likes of Trouble Bruin and the key masters which serve as stage bosses. Headdy can jump and throw his head in any direction to attack enemies. His head can also be used to grab hooks and pull himself up to other platforms. Headdy's health is represented by a spotlight in the corner of the screen which changes colors. If the player does not pick up restorative items to heal themselves after suffering damage from enemies, they will lose a life. Some of these power-ups last for only a short time.

Other than heads, the player can also find health restoratives, extra points, and extra lives throughout the levels. By finding the Liberty Head, players can enter a Bonus Stage in which the player must shoot basketballs into the correct hoops. Unlike other platform games where falling into a bottomless pit results instant death, if Headdy falls off, he will bounce back up which allows the player to put him back on a platform, though Headdy will still sustain some damage.

Development and release

After developing Gunstar Heroes, Treasure was divided into four teams to work on four separate projects: Alien Soldier, Light Crusader, Yū Yū Hakusho Makyō Tōitsusen, and Dynamite Headdy. Development of Dynamite Headdy started in August 1993. Inspiration for the game came from Koichi Kimura, who wanted to work on an original project. Up to this point in his five-year career, Kimura had only worked on projects using the pre-existing works of others. Kimura lead development, Kimura designed Dynamite Headdy to be commercially viable. A 32X conversion was planned but canceled. The game was included along with Gunstar Heroes and Alien Soldier in Sega Ages 2500: Gunstar Heroes Treasure Box, a compilation released for the PlayStation 2 in 2006 in Japan. The compilation includes all versions of Dynamite Headdy released on all three Sega platforms across all regions.

The game saw a digital re-release on the Wii via the Virtual Console in July 2007. It was also included in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3, and was released on Windows through Steam on May 2, 2012. In 2018, it was included in the multi-platform compilation Sega Genesis Classics. In 2021, Dynamite Headdy was added to the Nintendo Classics service.

Reception

Dynamite Headdy received critical acclaim, Rik Skews of Computer and Video Games said it "breathes new life" into the platform genre and stood up to the likes of the Sonic series. In addition to the game's originality, critics praised Treasure's programming expertise and Dynamite Headdys technical prowess. Electronic Gaming Monthly staff called it one of the best portable action games. In retrospective reviews of the Genesis version, Dynamite Headdy has continued to receive considerable praise. Critics agreed that the game is excellent despite not receiving the same legendary status as some of Treasure's other works such as Gunstar Heroes, Ikaruga, and Radiant Silvergun. Lucas M. Thomas of IGN said the game is overload on the eyes, but it makes sense with respect to Treasure's chaotic design.

Frank Provo of GameSpot noted the game's impressive graphical effects, large bosses, and bizarre premise providing the same level of excitement as Gunstar Heroes. Damien McFarren of Nintendo Life called it one of the best Treasure games of the Genesis era and one of the best platformers on the system.

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