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Traveller Adventure 5: Trillion Credit Squadron

Science-fiction role-playing game supplement

1 min
estimated reading
6
complete sections
11.82
algorithmic grade estimate

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165
Native text
1407 characters
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70%
Revision
1290982897 · 2025-05-18T09:53:44Z
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Overview

Traveller Adventure 5: Trillion Credit Squadron is a 1981 role-playing game adventure for Traveller, written by Marc Miller, John Harshman and published by Game Designers' Workshop. Players each design their own fighting starship squadrons within a budget of one trillion credits (Cr1,000,000,000,000) and fight them against each other.

Plot summary

Trillion Credit Squadron is an adventure consisting of combat between squadrons of starships.

Reception

William A. Barton reviewed Trillion Credit Squadron in The Space Gamer No. 46. Barton commented that "All in all, if you're looking for guidelines on fleet actions – whether you're into role-playing or not – Trillion Credit Squadron is definitely worth buying."

Notoriety

Traveller TCS is notable as one of the first games to be mastered by a computer. Starting in 1981, Douglas Lenat adapted his heuristic discovery system named Eurisko to create fleets for the US national championship, and won on two occasions. On the first occasion this involved a large number of stationary, lightly-armored ships with many small weapons. Tournament officials announced that if Eurisko won another championship the competition would be abolished; Lenat retired Eurisko from the game. Richard Feynman discusses these events in his dynamic workshop, Idiosyncratic Thinking.

Reviews

* Dragon #58 (Feb. 1982)

See also

* Traveller Book 5: High Guard - Ship design system used by this adventure * Classic Traveller adventures

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